Santiago's 3D Renderings

Neat-looking CG pix

On this page are a bunch of renderings of spaceships that I have made on my PowerMac. (These images were done with Mechanisto, a dinky shareware renderer. I've since moved up to Strata Vision 3D (with which I did my iPenguin), and now Strata 3Dbase.) I initially embarked on the creation of the models as part of a plug-in expansion for Escape Velocity, a space adventure game by the professional Mac shareware company Ambrosia, but the plug-in is now way down on my list of priorities (actually, it's stone-cold dead). Still, I figured I should use the ships for something, and have made these renderings from various angles to show them off. Enjoy!

Below is an Assault Cruiser from the Guild, the primary government I was designing. It is intended to be a fast, long-range warship. The doohickies at the ends of the wings are weapons arrays, the thingamabober on the bottom of the main hull is a tractor beam emitter to facilitate boarding crippled opponents, and the glowing rim on the bridge is some kind of disruptor unit for disabling enemy shields. The blue humps on the back serve a very important purpose; they make the back of the ship look more interesting.

This is a rear view to show off some work I did with light sources and shaders.

And now a top view to orient anyone still lost. (Any resemblance to a Klingon Bird of Prey must be due entirely to your watching too much Star Trek, and indicates that you need to do something immensely different now, like watch Babylon 5, or even Red Dwarf.)

This is the Patrol Cruiser, a variant of the preceding designed for defending systems. In the game, each would have had somewhat different stats, but the visible differences are limited to a different, police-like color scheme and the trading of the tractor emitter for four drone fighters normally docked under the wings.

A view of one of the Patrol Cruiser's fighters by itself.

This is a fighter for one of the alien races i was going to introduce. It demonstrates how to have fun with marbling effects.

And here we have a nicely spinning asteroid. (You need QuickTime to view this sucker. If you don't have it, go get it. If you can see it but it's not spinning, it's still downloading; if you have a slow connection, it's probably not worth waiting around for, as it's not the most exciting of things to watch.)

174 people have viewed this page since 2 April 1999.

© Andrés Santiago Pérez-Bergquist, All rights reserved. The reproduction of this work, by any means electronic, physical, or otherwise, in whole or in part, except for the purposes of review or criticism, without the express written consent of the author, is strictly prohibited. All references to copyrighted and/or trademarked names and ideas held by other individuals and/or corporations should not be considered a challenge to said copyrights and trademarks.

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