The title for this one, as well the sea-green hair, comes from a character of that name in Final Fantasy II (or is it III?), an old Nintendo game I played on an emulator around when I did this. I think it may be Engrish for Lydia.
This is the first piece where I used closed eyes instead of open ones looking at the viewer, as well as the first exploring human anatomy beyond headshots and hands. Controlling the shading that defines the collarbone proved trickier than I had hoped, due to slight pooling of the wash which tended to result in a sort of outline effect on some regions.
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